The Cycle


The Cycle is isometric 3D topdown arcade combat focused on close combat and dynamic environment interaction.

Seamless destructible procedural levels
Game rhytm linked to player movement, enabling tactical play or mindless carnage
Various Items forcing different gameplay styles
Each enemy has unique movement and attack patterns
Big minibosses
The main boss always present, fights you through the whole game
Recognizable and consistent take on low poly look
Feel every impact through visceral feedback

You can follow it’s development on tigsource devlog, or mostly in images on twitter.


Gameplay teaser video

very early gameplay video, unfinished mechanics, placeholder audio, unpolished visuals and lots of bugs

Gameplay gifs


Early gifs of player model ( and of player character from abandoned 2D version! ), logo and concept art.